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Side Projects

In my spare time, I have been working on creating assets for personal use in a simulator called Trainz (by N3V/Auran). I have posted a few times before with the progress of the NSWGR 70 class locomotive, but this time I will focus on the smaller assets I have been making. To start with, my main interest is with Australian New South Wales content, so most of my work focuses around assets localised to New South Wales. Below I will talk about some of these assets their implementation into the above mentioned simulator. I have also experimented with using these assets in other game engines as well (e.g. Unreal 4 and Unity 5), in an attempt to replicate the features across multiple platforms, I may post more on this another time.

Custom Signs

My main goal with the signs I was creating was that I could make them as customisable as I could, with out haveing to many different versions. The best example of this is the speed sign. When I textured the sign, I left the area where the speed would go blank. In its place I put a placeholder that would allow me to change the speed in-game. This meant that instead of having a seperate sign, all with seperate textures (ranging from 5km/h to 110km/h) I can just have one asset that can be changed to what ever speed I wish, including those not commonly seen.

Speed, street and warning signs

The collection of speed, street and warning signs.

I have also employed the same principle to the warning signs I have made, allowing the distance or speed to be changed in-game. The warning signs however still need a bit more work, as they are not as modular as I would like.

Road Splines

I have also experimented with making some road splines. Again, there are plenty out there but none had the look or dimensions I wanted. So far I have created two versions. One has a dashed center line and the other has a double un-broken line.

The two sections of road, connected together.

The two sections of raod, connected together.

An overview of the road sections, showing the two splines seperately.

The two sections of road spline shown together, and seperately.

One of the issues I have run into with the road splines is their interaction with railway crossing assets. I will need to make my own custom crossing that matches the texture and also shape of the road.

Thats all for now. I will post more as I progress. I may even post up a tutorial going through how I created the customisable speed signs in UE4 (an perhpas Unity).

 
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